PAX Prime 2011 is over, and it was great fun. Like the previous PAX, having strong panels was important and this year wasn’t any different. I was lucky being able to invite some great community managers to join me on Getting Past the Forums: The Future of Community on Friday, which was great. The discussion was great, and from everyone I talked to the feedback was extremely positive. One of the highlights was the focus on video in various means, such as broadcasting via a service like Twitch.tv, Ustream, or Justin.TV or the Twitter like video service Tout which has 15 second clips built for quicker updates with video. Everyone agreed that video is a powerful medium that will continue to grow. As James Stevenson said, 13 year olds are editing HD video. And we continue to see the power of Youtube every day. Gamespot even wrote an article on the panel! If you went to the panel, tell me how we did, I’d love to hear some feedback.
On top of the panels I was able to see tons of friends I hardly get to see and meet tons of new people. It was great being able to meet Adam Sessler and Wade Beckett from X-Play. Chris Fowler and Adam Fletcher from Gearbox Software were super cool and I hope to work with them on PAX events in the future. My old boss Tarl Raney made it out to Seattle all the way from Berlin and it was great catching up with him.
In the end buying insoles for my shoes were by far the best decision I made for PAX Prime by far!
PAX Prime is just four days away, and with 70,000 people coming into downtown Seattle, it can get a little crazy. I thought I’d give some tips to those who are going to their first PAX, coming to Seattle for the first time, or just like reading some random notes from someone who has gone to every PAX so far.
It is that time of year again where 70,000 gaming fans converge onto the streets of Seattle and cause extremely long lines at Subway. Yes, it is PAX Prime again, and like the last couple years, I’ll be on panels again. I’ve been lucky enough to attend every PAX and speak at the last three.
Getting Past Forums: The Future of Community
The days of throwing a forum on a website and calling it ‘community’ are over. Facebook Integration, YouTube Uploads, Twitter Updates, User Generated Content, and more are causing the way we think and participate in the community to change at an incredible pace. In this panel we talk to various community managers about how community has changed since they started and where they think the next steps will be. Join Kimi Matsuzaki (Senior Community Developer, Ubisoft/Red Storm), Gabriel Graziani (Senior Community Developer, Ubisoft), Evan Berman (Community Manager, En Masse Entertainment) J Goldberg (Community Manager, Volition), James Stevenson (Senior Community Manager, Insomniac Games), Collin Moore (Community Manager, Sucker Punch Productions).
Friday 3:00pm – 4:00pm
A Panel on Panels: Creating the Comic Inspired Cutscence of inFAMOUS 2
Come and see how Sucker Punch Productions creates our distinct comic inspired cutscenes. Starting from the script to storyboarding to inking to composite and post production. We are going to cover it all. You will get to see some never before versions of cutscenes. Here is a trailer on the style we are going to be talking about, inFAMOUS 2 2D Comic Cutscene. We will also have some special treats for those that show up, so this isn’t something you want to miss! Join Dave Malloy (Video Production Creative Lead), Jance Allen ( Composimator), Mike Haney (Senior Artist), Edward Pun (Digital Penciler), and Collin Moore (Community Manager) for an hour of fun.
Saturday 2:30pm – 3:30pm
Be sure to stop by both panels, especially the Sucker Punch panel since we are giving away one of a kind t-shirts for our upcoming release inFAMOUS 2: Festival of Blood.
For all you out of towners, or first time PAX attendees, I’ll be making a little guide for PAX and Seattle. So look for that later tonight.